Design Thinking Problems in Determining Solution for Creative Gift Orders
Abstract
Full Text:
PDFReferences
D. A. Kristiyanti, “Penerapan Metode Waiting Line Untuk Evaluasi Pelayanan Penjualan Merchandise Kampus Pada PT. Come Indonusa Jakarta,” PILAR Nusa Mandiri, vol. 14, no. 1, pp. 61–68, 2018.
I. D. Lesmonon and F. Romadoni, “Sistem Informasi Penjualan Merchandise Berbasis Web Pada PT Come Indonusa Dengan Metode Waterfall,” Evolusi J. Sains dan Manaj., vol. 6, no. 2, pp. 91–97, 2018, doi: 10.31294/evolusi.v6i2.4469.
M. A. Maricar, D. Pramana, and D. R. Putri, “Evaluasi Penggunaan SLiMS pada E-Library dengan Menggunakan User Experience Question (EUQ),” J. Teknol. Inf. dan Ilmu Komput., vol. 8, no. 2, pp. 319–328, 2021, doi: 10.25126/jtiik.2021824443.
A. Yuwono and R. E. Indrajit, Pengantar Konsep Dasar Design Thinking - What, Why, Where, When, Who, and How. Yogyakarta: Penerbit ANDI, 2020.
A. A. Razi, I. R. Mutiaz, and P. Setiawan, “Penerapan Metode Design Thinking Pada Model Perancangan Ui/Ux Aplikasi Penanganan Laporan Kehilangan Dan Temuan Barang Tercecer,” Desain Komun. Vis. Manaj. Desain dan Periklanan, vol. 3, no. 2, pp. 75–93, 2018, doi: 10.25124/demandia.v3i02.1549.
A. Efeoglu, C. Møller, M. Sérié, and H. Boer, “Design Thinking : Characteristics and Promises,” in 14th International CINet Conference on Business Development and Co-creation, 2013, pp. 241–256.
K. Gurusamy, N. Srinivasaraghavan, and S. Adikari, “An Integrated Framework for Design Thinking and Agile Methods for Digital Transformation,” in 5th International Conference Design, User Experience, and Usability: Design Thinking and Methods, 2016, vol. 1, pp. 34–42, doi: 10.1007/978-3-319-40409-7.
R. Madanih, M. Susandi, and A. Zhafira, “Penerapan Design Thinking Pada Usaha Pengembangan Budi Daya Ikan Lele Di Desa Pabuaran, Kecamatan Gunung Sindur, Kabupaten Bogor,” BASKARA J. Bus. Entrep., vol. 2, no. 1, pp. 55–64, 2019, doi: 10.24853/baskara.2.1.55-64.
R. I. Syabana, P. Y. Saputra, and A. R. Nur, “Penerapan Metode Design Thinking Pada Perancangan User Interface,” in Seminar Informatika Aplikatif Polinema (SIAP), 2020, pp. 40–52.
W. Siregar, I. Irvan, and E. Rahayu, “Sistem Informasi Pembayaran Iuran Keamanan Dan Kebersihan Pada Perumahan Berbasis Website Menggunakan Metode Design …,” JITEKH (Jurnal Ilm. Teknol. Harapan), vol. 8, no. 2, pp. 50–58, 2020, [Online]. Available: http://jurnal.harapan.ac.id/index.php/Jitekh/article/view/204.
F. Fariyanto, S. Suaidah, and F. Ulum, “Perancangan Aplikasi Pemilihan Kepala Desa Dengan Metode Ux Design Thinking (Studi Kasus: Kampung Kuripan),” J. Teknol. dan Sist. Inf., vol. 2, no. 2, pp. 52–60, 2021.
K. R. Carisfian, A. P. Kharisma, and T. Afirianto, “Perancangan User Experience Aplikasi Informasi Lomba Karya Tulis Ilmiah Mahasiswa Menggunakan Metode Human-Centered Design,” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 3, no. 9, pp. 8723–8731, 2019.
A. K. Rofik, T. Sagirani, and H. E. Wulandari, “Desain Prototipe Pada Startup Talentku Menggunakan Metode Lean Ux Startup Prototype,” J. Teknol. dan Terap. Bisnis, vol. 3, no. 2, pp. 49–59, 2020.
M. L. Baskoro and B. N. Haq, “Penerapan Metode Design Thinking Pada Mata Kuliah Desain Pengembangan Produk Pangan,” J. IKRA-ITH Hum., vol. 4, no. 2, pp. 83–93, 2020.
A. Dahiya and J. Kumar, “How empathizing with persona helps in design thinking: An experimental study with novice designers,” in MCCSIS 2018 - Multi Conference on Computer Science and Information Systems; Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2018, Game and Entertainment Technologies 2018 and Computer Graphics, Visualization, Comp, pp. 35–42.
J. Liedtka, “Innovative ways companies are using design thinking,” Strateg. Leadersh., vol. 42, no. 2, pp. 40–45, 2014, doi: 10.1108/SL-01-2014-0004.
I. D. Sharma and A. P. Khurape, “How Academicians Journey Mapping Can Bolster Their Transition From Pre - How Academicians Journey Mapping Can Bolster Their Transition From Pre-COVID–Post-COVID ?,” TEST Eng. Manag., vol. 83, no. July-August, pp. 3385–3393, 2020.
D. A. Rusanty, H. Tolle, and L. Fanani, “Perancangan User Experience Aplikasi Mobile Lelenesia ( Marketplace Penjualan Lele ) Menggunakan Metode Design Thinking,” J. Pengemb. Teknol. Inf. dan Ilmu Komputer., vol. 3, no. 11, pp. 10484–10493, 2019.
DOI: https://doi.org/10.32520/stmsi.v11i1.1666
Article Metrics
Abstract view : 613 timesPDF - 245 times
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.