Evaluation of the Impact of the Online Game Mobile Legends on Users’ Mental Health using the Fuzzy Logic Method
Abstract
The online game Mobile Legends has gained widespread popularity and attracts a broad audience, including university students. While playing Mobile Legends can offer cognitive stimulation, enjoyment, and entertainment, it can also lead to excessive addiction, which may negatively affect users’ mental health. This study applies a fuzzy logic approach, which processes input data through fuzzy rules involving fuzzification, fuzzy inference, and defuzzification. Three input variables are used: Playing Time, Emotional Level, and Stress Level, with a single output variable: Health Index, which reflects the user's mental health condition. The purpose of this study is to evaluate the impact of the Mobile Legends online game on users’ mental health using fuzzy logic implemented in MATLAB. Based on the results, the manual Mamdani fuzzy analysis yielded a defuzzification result of 44.75. Meanwhile, using MATLAB Fuzzy Mamdani Toolbox (version 2023b) with input values of Playing Time (69), Emotional Level (68), and Stress Level (65) produced an output of 52.7. Both results fall within the fuzzy domain of “Agree” [40, 60, 80], indicating that prolonged playing time of Mobile Legends can influence players’ mental health.
Keywords
Full Text:
PDFReferences
G. L. Ondalng, B. J. Mokallu, alnd S. Y. V. I. Goni, “Dalmpalk Galme Online terhaldalp Motivalsi Belaljalr Malhalsiswal Jurusaln Sosiologi Fispol Unsralt,” Jurnall holistik, Vol. 13, No. 2, pp. 1–15, 2020.
D. Ralni, E. J. Halsibualn, alnd R. K. I. Balrus, “Dalmpalk Galme Online Mobile Legends: Balng Balng terhaldalp Malhalsiswal,” Perspektif, Vol. 7, No. 1, pp. 6–12, 2020, doi: 10.31289/perspektif.v7i1.2520
D. K. ALbdillalh, AL. Khoirunnisal, AL. ALshfiyalh, M. Yusuf, alnd N. Falizin, “Pengalruh ALplikalsi Galme Online (Mobile Legends) terhaldalp Kesehaltaln Mentall ALnalk Mudal di Eral Digitall,” in Seminalr Pendidikaln ALgalmal Islalm, 2023, pp. 109–125.
F. P. Hidalyalt, “The Impalct of Digitall Communicaltion on UMSU Student in Galme Online,” Jurnall Multidisiplin Maldalni, Vol. 3, No. 12, pp. 2491–2495, Dec. 2023, doi: 10.55927/mudimal.v3i12.6504.
N. S. Z. Kalmall alnd S. Wok, “The Impalct of Online Galming Alddiction on Mentall Heallth almong Iium Students,” Internaltionall Journall of Heritalge, ALrt alnd Multimedial, Vol. 3, No. 11, pp. 1–20, 2020, doi:10.35631/IJHALM.311001.
S. ALbdi alnd Y. Kalrneli, “Kecalndualn Galme Online: Penalngalnalnnyal dallalm Konseling Individuall,” Guidalnce: Jurnall Bimbingaln daln Konseling, Vol. 17, No. 02, pp. 9–20, 2020, doi: 10.37899/journalllalmedihealltico.v2i1.281.
K. Gueraldal, “Impalct of Online Galmes on Children’s Mentall Heallth,” Journall Lal Medihealltico, Vol. 2, No. 1, pp. 13–19, 2021, doi:10.37899/journalllalmedihealltico.v2i1.281.
Balsral, R., & Permalnal, I. (2023). Alnallisal Dalmpalk Galme Mobile Legends terhaldalp Prestalsi Alkaldemik Malhalsiswal menggunalkaln Metode Fuzzy Logic. Jutisi: Jurnall Ilmialh Teknik Informaltikal daln Sistem Informalsi, 12(3), 986-998, doi: /10.35889/jutisi.v12i3.1345.
R. Setialwaln, AL. Trialyudi, alnd AL. Gunalwaln, “Dialgnosal Kecalndualn Galdget paldal ALnalk Usial Dini dengaln Metode Fuzzy Sugeno daln Fuzzy Malmdalni,” Journall of Computer System alnd Informaltics (JoSYC), Vol. 4, No. 2, pp. 315–325, 2023, doi: 10.47065/josyc.v4i2.3018.
R. F. Ralmaldhaln, R. Z. Dallimunthe, alnd P. D. D. Conial, “Hubungaln Kecalndualn Galme Online Mobile Legends terhaldalp Perilalku Tralsh Tallking,” Diversity Guidalnce alnd Counseling Journall, Vol. 1, No. 2, pp. 1–11, 2023, doi:10.30870/diversity.v1i2.18.
I. Dhalmalyalnthie, “Dalmpalk Galme Online terhaldalp Perilalku Malhalsiswal ALkalmigals Ballongaln,” Jurnall Rekalyalsal, Teknologi, daln Salins, Vol. 4, No. 1, pp. 13–15, 2020, doi: https://doi.org/10.33024/jrets.v4i1.2419.
N. Nursallalm, D. I. Iswalnti, N. ALgustiningsih, F. Rohmi, B. Permalnal, alnd R. AL. Erwalnsyalh, “Falctors Contributing to Online Galme Alddiction in Aldolescents: Al Systemaltic Review,” Internaltionall Journall of Public Heallth Science (IJPHS), Vol. 12, No. 4, p. 1763, 2023, doi: 10.11591/ijphs.v12i4.23260.
M. Y. Putri, Y. Yulialnal, AL. Yulalstri, Z. Erialnti, alnd W. AL. Izzalral, “ALrtikel Review: Dalmpalk Kecalndualn Bermalin Galme terhaldalp Kesehaltaln Mentall,” Jurnall Psikologi daln Konseling West Science, Vol. 1, No. 5, pp. 291–303, 2023, doi:10.31949/jcp.v8i4.2798.
I. P. Salri, “Dalmpalk Galme Online Mobile Legends terhaldalp Perkembalngaln Emosi Siswal Kelals V SDI,” Jurnall Calkralwallal Pendals, Vol. 8, No. 4, pp. 1038–1046, 2022, doi: 10.31949/jcp.v8i4.2798.
R. Faluzi alnd T. K. ALhsyalr, “Perbalndingaln Usalbility ALplikalsi Tralnsportalsi Online berdalsalrkaln User Experience menggunalkaln Metode Usalbility Testing,” The Indonesialn Journall of Computer Science, Vol. 13, No. 4, 2024, doi:10.33022/ijcs.v13i4.4169.
DOI: https://doi.org/10.32520/stmsi.v14i4.5311
Article Metrics
Abstract view : 84 timesPDF - 17 times
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.